The Museum of Everyday Living

The Galleries

Choose a room and begin. Every gallery is a departure point — the walk is yours to direct.

Gallery I

Transportation


Route 66 vignette, interactive jukebox with hit records, and license plate elements — America on the move.

71 works on the wall
Gallery II

Family Life


Vacation photos, beach and road-trip bonding, courtship ephemera.

75 works on the wall
Gallery III

Childhood & Play


Primary home of Cartoons: lunchbox wall, comics, toys, Saturday morning TV nook.

54 works on the wall
Gallery IV

Education


One-room schools to universities; textbooks and yearbooks.

145 works on the wall
Gallery V

Work & Livelihood


"What America Makes" — tools, trades, and the gig economy.

160 works on the wall
Gallery VI

Hearth & Home


Paired 1920s/1970s kitchens Memory Coves for side-by-side domestic life.

159 works on the wall
Gallery VII

Home Improvement


Tools, cable TV shows, DIY culture.

26 works on the wall
Gallery VIII

Shopping


CPI Market Basket graphic and souvenir shops, Route 66 items included.

138 works on the wall
Gallery IX

Housing


The Garage Door Cove — enhanced with license plates and road-trip souvenirs.

82 works on the wall
Gallery X

Politics & Civic Life


Campaign buttons, town halls, voting machines.

29 works on the wall
Gallery XI

The News


Print to 24/7 cable; front pages and newsroom artifacts.

16 works on the wall
Gallery XII

Technology


Innovation, adoption, backlash; music tech from jukeboxes to streaming.

30 works on the wall
Gallery XIII

Religion & Faith


Frontier chapels to megachurches to online worship.

112 works on the wall
Gallery XIV

Leisure, Sports & Reconnection


Sports recovery, beach vacations, the Disco section, and the jukebox companion.

187 works on the wall
Gallery XV

Pets


Members of the family: the dog, the cat, starter pets, the pet aisle — America at home with its animals.

18 works on the wall
Gallery XVI

The Collector's Gallery


The surprise gallery: the everyday manias and shoebox hoards where ordinary Americans became curators — and where the grown children who kept these things find their own past on the shelf.

55 works on the wall
Gallery XVII

Baseball Cards


The national pastime in a nickel pack - a special gallery for the T206 Wagner, the '52 Mantle, the rookie card, and the shoebox that outlived the game it recorded. A get-lost door leads through to Baseball, the National Game.

15 works on the wall
Gallery XVIII

This Class Is Required to Graduate


The dreaded required classes we never forgot - health and homework, gym and shop, the foreign language and the ever-changing computer class. The stuff you had to pass to walk across the stage.

24 works on the wall
Gallery XIX

The Holiday Cycle


The year measured in holidays and milestones - the calendar of American family memory, where the central item is the day itself: Christmas morning, the Thanksgiving table, the Fourth of July cookout, and the first and last days of school.

17 works on the wall
Gallery XX

The Craze


The things Americans did all at once and then stopped doing. Not the objects alone but the participation: how many fit, how long you could last, what you would swallow, what the whole country did in the same month. A craze is the everyday briefly agreeing with itself.

17 works on the wall
Gallery XXI

American Illustrators


Illustrators, cartoonists, and photographers who drew the American character — from Rockwell's Post covers to Dorothea Lange's Depression portraits. Each is a chip: a model image that opens the artist's world.

24 works on the wall
Gallery XXII

Style, Design & Thought


How Americans shaped taste and made things beautiful and useful — and how they thought about their world.

25 works on the wall
Special Gallery: XXIII

Owney's Hall


A hall that goes nowhere, by design. Owney's tags line the walls; the only way out is the way you came in.

One story, no exit
Special Gallery: XXIV

The Penny Postcard


Many items, one story, no exit. The Penny Postcard - a dead-end hall.

One story, no exit
Special Gallery: XXV

The Ration Book


Many items, one story, no exit. The Ration Book - a dead-end hall.

One story, no exit
Special Gallery: XXVI

The Campaign Button


Many items, one story, no exit. The Campaign Button - a dead-end hall.

One story, no exit
Special Gallery: XXVII

The Crate Label


Many items, one story, no exit. The Crate Label - a dead-end hall.

One story, no exit
Special Gallery: XXVIII

The Milk Bottle


Many items, one story, no exit. The Milk Bottle - a dead-end hall.

One story, no exit
Special Gallery: XXIX

The Green Stamp


Many items, one story, no exit. The Green Stamp - a dead-end hall.

One story, no exit
Special Gallery: XXX

Depression Glass


Many items, one story, no exit. Depression Glass - a dead-end hall.

One story, no exit
Special Gallery: XXXI

The Service Station


Many items, one story, no exit. The full-service filling station - a dead-end hall.

One story, no exit
Special Gallery: XXXII

The Living Room Landscape


Many items, one story, no exit. The landscape over the American sofa - a dead-end hall.

One story, no exit
Gallery C33

The Diner


The counter, the booth, the blue-plate special - the democratic room of the American road and the graveyard shift.

11 works on the wall

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Gallery

The Gadget Craze — The Decade Panels


Exhibit-walk points: most important gadgets/tools/widgets per decade, As-Seen-On-TV lineage. Source bench: /admin/emblematic-films.php Series II (site.tasks #7497).

66 works on the wall
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